New weapon in the shadows: how the Kremlin uses video games for war propaganda
Government
For decades, television was considered the primary mouthpiece of propaganda. The digital age, however, has elevated a new and potentially more dangerous instrument of influence: video games. Under the guise of entertainment, they shape worldviews and political narratives, making propaganda subtle, scalable, and effective. Unlike passive media, video games offer players not only a story but an experience in which they actively participate. As a result, ideological messages embedded in the
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